Battlefield 4 – Levolution, Flood Zone and Combat Hotspots

We have added the latest video for Battlefield 4 titled “Levolution, Flood Zone and Combat Hotspots”.

Matt Cuttle speaks with the lead MP designer for Battlefield 4, Thomas Andersson, to see the DICE level editor first hand and get exclusive info on the Levolution of a brand new map — Flood Zone.

The level editor shows the amount of detail and work that goes into each map. Combat hotspots have been recognised and the level design is suited accordingly. Each game mode is also carefully considered when it comes to placing objects such as vehicles and M-COMs.

In this new map, level design is based around the Levolution event. Dry narrow streets are ideal for land-based combat vehicles until the Levolution occurs and a nearby levee breaks, flooding the map.

The entire dynamic of the game changes, with a team overwhelmed on street level suddenly provided with a chance to mount a comeback. Land vehicles are no longer an option and only a select number of amphibious vehicles will be available. The battle is taken to the rooftops!

This Battlefield 4 – Levolution, Flood Zone and Combat Hotspots can be viewed with more videos and screenshots for the game in our media area, if you wish to check out the full range of content we have on the site view our Battlefield 4 screenshots and video media area.

Let us know what you think about this Battlefield 4 video as well as your own views on the game by leaving your comments below.

Anthony Barker

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.

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