As sure as the change of the season, that time of year is upon us once more: the next Call of Duty is ready to rear its head and bellow in a raucous chorus of exploding grenades, falling spent shell-casings and enough gunshots to put holes in all of Switzerland’s cheese exports.
The fatalist has it that one cannot escape one’s destiny; that one’s final destination is written in the stars, determined to be one particular way since the dawn of time.
The all-pervading sense of apprehension when someone throws down the gauntlet for a fight on Street Fighter is one that has always filled me with feelings of inadequacy and self-loathing.
Elder Scrolls Online looks to re-envision the Elder Scrolls franchise by turning what has so far been a solitary experience into a massive open world RPG; but does it succeed in making you feel like you are still playing an Elder Scrolls game or are you left looking for your sweet roll in another generic MMO?
Man and machine, a union forged in the fires of the industrial revolution, and one which has shaken known existence to its very core, upending economies, blackening the skies and taking us far beyond, up into the cosmos.
The waves of evolution have carried us from amoeba to ape and beyond, the scything, derisive eye of natural selection casting aside the weak, allowing only the strongest and best adapted species to go forth on their journey, never certain, onwards through time.
If you are a driving fan like myself, and you’ve been lucky enough to bag yourself a Day-One Xbox One console with Forza 5 thrown in, then you are in for a treat come launch day. Forza 5 continues Turn 10's exclusive racing franchise for the Xbox.
After interviewing the Lead designer for Fable Anniversary a couple of months ago, I had the chance to play the game at this year’s Eurogamer Expo event in London.