Metal Gear Solid 4 was a hit across most of its fan base. MGS4 did a good job of answering a lot of questions at its end, however, there is still going to be the idea of a possible new Metal Gear or Hideo Kojima creation being made in the future. Kojima sat down with website Kikizo and explains his thought process:
“I say frankly, on a private level, that I always intend to stay true to these statements; I do always say what I actually feel at that time, after each Metal Gear, when I say I am going to move on to the next project. But it’s like when Hayao Miyazaki says he is not going to do more, and then always ends up doing it. I think I am kind of in a similar situation; I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return. But I have to say, my feeling hasn’t changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it.”
It would be interesting if Kojima wasn’t fully in the fold on a future Metal Gear game; and one would hope that the “younger staff” he hands the game off to will be capable of doing just as good of a job he has done with the series, if not better. Kojima had more to add on this front:
“I always want to be in a creative position, where I can concentrate and grow as a creator. I feel if I don’t do that, I might as well not be in the industry. But on the other hand, I am looking after and responsible for the business side of Konami as a whole, as well as for Kojima Productions, and it would be ridiculous for me on the business side to say I will just bring out a game every four years. Therefore, I would like to keep doing what I do, but at the same time, pass my own ideas to the staff who can take over and produce.
That’s what I have been doing, and I would like to keep doing it this way. And in my spare time I want to establish a new game, which I have been wanting to do for a long time. I do have strong urges to create a new title other than the Metal Gear series. As a businessperson, I might worry whether it will sell more than the Metal Gear series, but that’s another issue!. But when I said it’s a difficult question to answer, I mean that when we look ten years into the future, maybe yes, I may well end up spending more time on the Metal Gear series!”
Will he or won’t he? That is the question. Kojima seems torn between his present creation and his future creations. He expresses a desire to start new creations, and yet admits that he may be be working on the Metal Gear series after all. Lastly, Kojima addresses the cut-scenes and how he believes they add to the gaming experience overall:
“Gameplay is always fundamental. Halo, BioShock — I see their approach and I think they are brilliant in some ways, but I still feel they still lack a kind of a deeper storyline or the expression of the feelings of the characters. I do have plans of how I should approach this and get around it. In MGS4, yes, I put everything in the cut sequences, which I kind of regret to some extent, because maybe there is a new approach which I should think about. I’m always thinking about it – making it interactive but at the same time telling the story part and the drama even more emotionally. I would like to take that approach, which I am still working on.
…Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cutscene, with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh — this is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there’s a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive — if you want multiple stories where you go one way or another — will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method.”
What do you all think about his mindset for the future?