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Metal Gear Rising: Revengance Details Revealed in Play

Issue #217 of Play Magazine has revealed a plethora of Metal Gear Rising: Revengance (is Revengance a real word?) details for gamers to feast on.

The mag also reveals why Platinum Games changed the human opposition seen in E3 2011, to cyborgs as seen on release. All of it was sadly down to Japanese censorship issues so at least you can be happy knowing that no virtual humans were harmed in the creation of the game.

Another neat feature revealed was that you’ll be able to parry multiple attacks even when your back is turned whilst controlling Raiden.

We will be hoping to see a playable demo at E3 2012, for now there is no release date for the spin-off.


Lee Matthews

Lee is an avid gamer, photographer, film buff and sports fan. A scaly brat since birth it only seemed right for him to join Her Majesties Armed Forces of which he has been a proud member ever since. Despite a long absence from gaming, during which he spent many a night reminiscing about the glory days on Halo 2, Matty is now back online smashing his way through Black Ops and soon enough Gears of War 3 and Battlefield 3.

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