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Game changing VR chair set to revolutionise the AR/VR industry

The revolutionary Roto VR Chair has started to ship! With a massive order list to fulfil including blue chip companies, development studios, schools, universities, arcades, museums, internet cafes, gamers and home consumers, the team are ecstatic to get the product into end users hands. Elliott Myers, founder and creator of Roto VR would like to thank those early fans and adopters who believed in the project and who have stood by the team patiently waiting for manufacturing / production to conclude.

Roto VR Chair has raised over $1m cash from pre-orders so far without any paid for marketing. People have found Roto through initial PR announcements and googling for a VR chair, of which Roto dominates all search engines. This is already some proof that the industry wants and needs to sit down to engage with VR. Awaiting customers include almost all the blue-chip companies, from Google to Apple, from Mitsubishi to Soft Bank, US Army, UK army, Space projects and many many more.

With Roto VR Chair, developers can program while inside VR with a keyboard in 360 degrees making it the key to VR productivity. The PC only became mass market when computers became productive. It wasn’t pong, or games, or immersion. It was productivity! Roto brings productivity to VR, which Elliott Myers and the team believe is the key the medium’s long term success.

Roto VR Chair has been designed for VR, AR and 360 content from the ground up physically rotating users in the real world while matching their movements in virtual reality. Roto VR Chair seamlessly adds a greater sense of immersion to ALL VR experiences.

By matching physical movements to those experienced in the virtual world, players’ eyes and inner-ear balance detectors are in sync making VR feel much more real while addressing many of the inherent challenges associated with VR headsets – tangling cables, motion sickness, comfort and safety.

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