A second title update for Shadowrun sees to many of the major complaints about the game. An earlier update fixed several urgent stability and language issues which a minority were experiencing, but the real meat is within this update that began rolling out yesterday.

Shadowrun players will no doubt be relieved by the following tweaks:

-The once treacle-like matchmaking process has been lubed-up and status notices clarified, the developers estimate a 200-300% reduction in waiting times!

-The time it takes to sync players joining games already in progress has been reduced.

-The infuriating temporary splitting of parties in order to balance teams has been toned down.

-Bodies can now be cleared in the Attrition game mode, but only by using the artefact.

-The bug which plagued the Unstoppable achievement, which is unlocked by getting 10 kills in a row without dying, has been fixed

There are many more smaller or less noticeable changes and fixes, you can read the full list here.

When we reviewed Shadowrun back in May, we liked it a lot, but felt its price was a little lofty given the amount of material present, so nearly two months on, keep an eye out for a bargain if you were put off by that, especially considering that it’s now in a much better state in terms of networking.

It never ceases to amaze us how many games with an online focus manage to release with networking problems, which in some cases are never fixed. Less of this please, generalised developers!

Originally Written By: Edward

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