EA have today revealed that it“definitely do[es] not want to piss off our fans” by taking it’s latest title, Dead Space 3, off course from it’s original horror-esque atmosphere.
EA Labels President Frank Gibeau said the new title has a ton of new features that will make Dead Space 3“a great game and our biggest Dead Space.”
He added; “What we’ve tried to do with each instalment is tell a different story about Isaac but at the same time bring in new features and ways to turn the game into a more connected experience.
“… so we embraced [the co-op] idea and we tried to open up the accessibility of the IP a little bit by adding a little bit more action, but not undermining the horror. We can’t not be a horror game because that’s what Dead Space is.”
Whilst talking about the new co-op mode and game features he commented on the direction that game will take;“and at the same time we definitely do not want to piss off our fans by taking it too far from horror,”
“We’re very self aware of that – we listen to the fans and we hear them. We’re going to be releasing more assets over the coming months that show you how deep the horror is. It’s definitely not getting away from gore or horror, but at the same time it’s opening up to a larger audience by adding some elements.”
The game will also be taking it’s cues from recently released blockbuster Prometheus.
“In general we’re thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space.
“Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them.
“We feel good about that growth but we have to be very paranoid about making sure we don’t change the experience so much that we lose the fanbase.”