Giles brings our review for Resident Evil 6

Few franchises can boast the diversity in play style that the Resident Evil IP has displayed since its release in 1996. What started as a fixed camera survival horror on pre-rendered backgrounds has evolved (much like the T-Virus itself) into something quite different. When Resident Evil 4 blasted its way onto the Gamecube back in January 2005 we all knew that it wasn’t just the franchise that was changed forever, the entire genre would never be the same again.

Some 4 years later the criticisms aimed at the next main cannon title in the franchise…

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Check out all the latest screenshots for Resident Evil 6 in our Media Section for the game.

Let us know your thoughts on our review as well as your own views on the game by leaving your comments below.

Anthony Barker

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.

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