0 Day Attack on Earth is a twin stick shooter that although supports a single player game, really benefits from having Xbox Live friends to co-op with. The core idea of the game is the Earth has been invaded by massive alien motherships, leaving it down to our space-pilot heroes to defeat them and save the day.
The action takes place in Tokyo, Paris and New York, seen from a somewhat oblique angle, and there are definitely recognisable landmarks; this is thanks to the use of real satellite captured imagery mapped on to the game. This is arguable the best feature the game has to offer. As a single player experience, the game isn’t particularly inviting. Although the AI will take control of the other ships, trying to work as a team to drive off the invading forces isn’t especially effective – the computer pilot skills are wobbly at best, and trying to take down a big enemy alone is a tough prospect – it’s best to get online.
As a key part of this title is multiplayer, the lobby system really isn’t very well thought out – it’s as if the developers really didn’t want people to play more than one game: the end of each round sees everyone kicked from the lobby. It’s also not possible to change game type once a game has been joined.
As part of the review, a number of Console Monster staff got together to play the different online multiplayer modes. Craig had this to say on the experience:
So me and a few of the Console Monster crew decided to check out the multiplayer aspect of 0DAoE and thank god I decided to game with some people I know. If it was just me heading online then that’s all I would be doing; sitting waiting in the lobby for eternity waiting for some other lonely gamer to join me. Anyway it wasn’t just me so I was able to check out the three game modes available.
My favourite of the three had to be the capture-the-flag mode but I use the word favourite loosely. The object is to capture more stations that your opponent and to this you simply need to stay inside the station for a short length of time. Due to the terrible camera angles it’s sometimes difficult to see if an opponent is coming to shoot you down and before you know it, he’s already taken half your health off. I found the other two game modes to be a little mundane and to be honest, I just wanted to play something else and would have if it wasn’t for my Console Monster colleagues to keep me company.
My favourite part of the whole multiplayer has to be when after each multiplayer game played you get booted from the lobby screen back to the main menu. I can imagine gamers love this point especially when they have waited in the lobby for ages trying to find that one player out there, then to be simply cut off from them after the game. Classic!
The rest of the Console Monster crew thought much the same, and after a good hour of testing all the different game modes, we’d had our fill. 0 Day Attack on Earth feels like the sort of game that would be bolstered massively having the full match compliment of eight players, so it’s sad, once again, having to comment on the lack of people either owning the game or wanting to play it online – though in this case it’s perhaps understandable. That said, even with just a few players the Control Point provided some entertainment, and there was agreement that this was the most enjoyable multi-player mode.
Although we had a bit of fun with the capture-the-flag feature, the general consensus was 0 Day Attack on Earth is a pretty poor effort overall. Suffering from lack of players and lobby issues, particularly galling given the heightened multiplayer aspect of the game, it’s very difficult to recommend a purchase, especially at the high price of 1200 MSP (plus an extra 1120 MSP for the additional map packs). The message to developers Guilti Co. is must try harder.