Next week, Rockstar Games, masters of the narratively-driven,singularly-focused offline game, tries once more to expand their reach into meaningful online gaming.
GTA Online, a free, but separate component ofGrand Theft Auto 5, arrives for everyone who purchased the game in an attempt to expand the game’s reach and lifespan.
But why?
I sat down with Rockstar Games co-founder Dan Houser recently to talk to him about the art of game creation, the power ofGTA 5’striple protagonist approach and if single player games can still attract a big audience.