A senior figure at Ubisoft Montreal has said the studio would have been forced to axe “several”Watch Dogsgame systems had the open-world title not been delayed from its original release target of November 2013.
Speaking to CVG at GDC, Ubisoft’s VP of creative, Lionel Raynaud revealed that the Watch Dogs team even considered saving these specific systems for a sequel, but ultimately decided that the additional development time required to implement them would be worthwhile.
“There were several systems that were not going to be in the game if we released in November,” he said. “There’s always the discussion of, ‘should we leave them for the sequel, or do we take the time to finish them?’ And we decided to take our time and do it right.
“It’s made a big difference – we’ve polished everything. The things we’ve developed the most are the interactions with hacking, and how in many situations being smart with chain reactions can offer something unique from any other open-world game.