Ubisoft has been looking to bring co-operative play to the Assassin’s Creed series ever since Assassin’s Creed 2, according to the developer.
Speaking to VideoGamer.com, Assassin’s Creed Unity producer Vincent Pontbriand explained that a prototype co-op system was created for the Xbox 360 and PlayStation 3 title, which released in November 2009.
“We’ve wanted to do [co-op] for a very long time,” he said. “We actually started to prototype it during AC2, a very long time ago. Then we started work on trying to implement online into the engine. The engine wasn’t built to allow for that, so what we came up with was the PVP multiplayer that came out with Brotherhood, so it actually came out later than AC2. But it branched out from the AC2 code and became its own separate thing.
He continued: “But it just wasn’t possible to have a seamless experience [on the previous engine]. The engine was not made for that. The PVP mode was more self-contained and just a snippet of the experience. Fans and people were starting to ask for co-op, but we had to wait for the right moment, and we had to actually spend a lot of time and energy to re-code the entire engine to suit co-op because what we really wanted was the co-op experience to be a shared experience.”
Assassin’s Creed Unity will launch on the PlayStation 4 and Xbox One on Friday, November 14th, 2014.