The Elder Scrolls Onlineon PS4 and Xbox One is still targeted for release this year, despite the recently announced delay.
Creative director Paul Sage told IGN that the floated six months or so of extra dev time didn’t change the “goal” of getting it out this side of 2015, though he stopped short of promising things wouldn’t change.
“I will tell you we are working round the clock to try and make that happen,” he said. “I can’t guarantee anything, that would be foolish to do, but we are certainly working with that goal in mind.”
When the MMO does eventually launch on consoles, of course, it’ll have had the benefit of several months’ worth of content additions to bolster gameplay. With that in mind, we asked Sage what’s on the horizon for the game.