Xbox 360 title Super Meat Boy has been heavily pirated and distributed for free since it’s original release. Developers Team Meat though stated that it isn’t a bad thing in their eyes.
Team Meat founders Edmund McMillen and Tommy Refenes said in a podcast with DarkZero that piracy translates to sales.
“Our game was hugely pirated – we don’t f**king care,” said Team Meat.
“If there are let’s say 200,000 copies of Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game.”
“If they like this game there’s a really high probability of their friends coming around and seeing it or posting about it on their blogs. And it’s not cool to say they really like a game they stole, so they’re not going to say that. So it’s going to come around to sales.”
The platformer has been downloaded over 600,000 times with a good deal more being downloaded via torrents and pirates. The game is even set for a boxed release on August 26th, the question being will Team Meat find the pirating of their games a nuisance in the future and realise that it doesn’t translate to sales, just wasted expenditure?