Chris brings our review for R.U.S.E.

Strategy games have always lived off not knowing what your enemy was doing. The fog of war was both your enemy and your friend; shielding your movements from the enemy but also shielding their movements from you. So what happens when you strip away this secrecy to a certain degree?You get R.U.S.E. A game that relies more on planning than it does rushing your enemy first.

It mixes things up by allowing you to see the entire playing field, even where your enemies are. It won’t reveal what type of troops or how many are on their way, but it will give you a rough idea of what is headed your way …

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Check out all the latest screenshots for R.U.S.E. in our Media Section for the game.

Let us know your thoughts on our review as well as your own views on the game by leaving your comments below.

Marty Greenwell

Marty has been gaming since the heady years of the ZX-81 and still owns most of the gaming systems purchased since those days, including the Atari 2600, ZX Spectrum, SNES, Jaguar, Dreamcast and GameCube. Being a collection junkie (or more accurately, hoarder), he buys more games than he can possibly play, far too many of which are still sealed in their packaging. Marty favours RPGs and Driving games when it comes to genres, and is possibly a little bit too addicted to Disgaea. When not gaming he’s out frightening OAPs on his motorcycle, clad in black leather.

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