Lessons were learned. After eight years of memory management issues and Cell-related woe, PlayStation developers can look forward to a console more powerful on paper than Xbox One yet no more complicated than Microsoft’s own mini-PC. That extra overhead will give them greater roomfor manoeuvre when porting crossplatform games and more options when developing for PlayStation alone, but the consoles’ similarities are so numerous, developers’ only frustration is needing to port games at all.
“There’s no real difference between them,” Resident Evil creator Shinji Mikami says. “We only need one console. Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they’re almost identical. So either will do.”