A senior developer at Star Wars Battlefront studio DICE has put to rest longstanding speculation about whether the game would incorporate microtransactions.
Battlefront uses a two-tier currency system of points and credits, with the latter being used to rent more exotic and dangerous weapons. By convention, two-tier credit systems are typically developed in games to pave the way for microtransactions, with players converting their real money into another currency, and thereby masking how much players are spending on in-game items.
But in an interview with GameSpot at DICE’s Stockholm studio, Battlefront design director Niklas Fegraeus made it clear that the game does not allow for microtransactions. He said microtransactions were “not part of the core design” of how Battlefront works.