Peter Molyneux has spoken of his disappointment at the axing of Milo.
Milo was a voice-and-motion-recognition game from Lionhead Studios that was first unveiled at Microsoft’s E3 conference in 2010.
Speaking to Develop, Molyneux, who left Lionhead Studios last month, said: “The game did work, it really did. But I think that the world – whether that world is retail or marketing executives – wasn’t quite ready for Milo.”
He continued: “What was so hard for some people to imagine is what Milo would look like on the shelves, sitting alongside these murderous shooter games.”
Speaking about the recent axing of the Kinect game, Molyneux said “it took me a long time to get over it. Of course, I understood the decision. I really did. I’m not complaining about it. You have to be realistic about these things.
“You can’t just grieve for months over the death of something, whether it’s a game or family member. But it was really hard. What hurt the most is that the game actually worked. It was this amazing, emotionally engaging game that was all about forging a relationship with the player.”