Microsoft to improve headset audio

Microsoft have stated that in the dashboard update Xbox 360 users will be receiving this fall will be an upgrade of the codec that is used for the sound in the headsets.

Xbox Live Studios boss Jerry Johnson said at the Edinburgh Interactive Festival:

“The codec we used when we first launched was a low bit rate codec and we stuck with that.”

“We launched and we said we required broadband. We required a 64k connection, which not many people think of as broadband any longer. But that was the minimum requirement to run the service at the time.”

“It’s time for us to move on. Especially if we want to think about broadening – a crackly headset on the top of your head – not what people think of when they talk about popular entertainment.”

Even though Xbox 360 owners have gotten used to the fuzzy sounds of the current Xbox 360 headsets this is a welcome change and one that will benefit the online experience of the Xbox 360. Of course, there will be no need to purchase a new headset as the changes are being made to work with the existing ones.

Tim Leigh

Tim likes games. Tim likes games A LOT. It’s highly likely he’s played on most of the platforms that support games over his long years playing video games and is a sucker for new technology. He can often be found on his Xbox 360 playing the latest RPG or playing a wide range of multiplayer games with his buddies. While doing this however, he’ll often have a casual game of Peggle running on his PC and making sure his planes are doing the rounds in Pocket Planes on the iPad. When he’s actually not found playing games he’ll either be at the cinema watching the latest film releases or at the gym attempting to get fit - attempting being the important word there

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