Media and Info: Splinter Cell Double Agent

Today Ubisoft released a bundle of new screenshots for the upcoming Splinter Cell Double Agent, these screens feature the multiplayer aspect of the game as well as a few weapon and gadget renders.

You can check out these new screens HERE.

Below we have a Q&A handed to us that tells us more about the multiplayer modes in the game, read on:

Q: Why did you change the classical Splinter Cell Multiplayer Formula?
A: The team (Ubisoft Annecy and Ubisoft Milan) responsible for the two first Multiplayer Splinter Cell instalments wanted to go further into the versus experience. The main objective was to have more players online, and to continue their Single Player experience.

The motto for the team was accessibility : how to understand easier, play faster and get the rules quicker. The team worked on a new formula for Splinter Cell Multiplayer in two directions : have fun within a few minutes for newcomers, and get a richer experience for SC fans.

On X360, the new Versus Mode and the Challenge Mode make a great use from the Hardware and Live! abilities. Allowing the team to provide the players with an online recruitment and progression experience as a secret agent.

Q : What will the recruitment and progression add to the game experience?
A: It makes every game more real knowing that you’re controlling your agent, with specific statistics, gear or team-mates. It provides great satisfaction to see your character improving and your ranking increasing. This feeling of pride makes the game even more addictive.

This also allows the team to offer different options to different player profiles : Do you want to achieve 100% of the objectives? Do you want to be on the top of the worldwide rankings with your team? Do you just want to give it a try? SCDA multiplayer lets you.

Many gamers experienced unfair games in the past. With the progression system and the team-ranking, players will always play against equivalent gamers.

Q : In what extent will it be different from Pandora T. or Chaos T. ?
A: In the Spy vs. Spy mode, it is pretty obvious : both team are equivalent and have the same abilities: the objective is not about knowing the maps or the use of every gadget, but but to shoot, fight and move better than the others – skill based Gameplay.

On X360, the recruitment and progression system has deep consequences on a match: with a persistent agent, the game can’t end when the objectives are taken. The spy has to escape the map to fulfil its objective, which adds a lot of tension. The team focused on the Escape Moves to make it spectacular and dangerous, like in famous heist movies. On the other hand, the Upsilon Forces need new weapons to track and kill the spies. The Drones, very lethal gadgets, make the game more violent and more powerful for the Upsilon Forces.

During the first games, the Challenge Mode allow the players to learn the basic game rules. But against bots with your team-mates, it’s also the best way to learn cooperation and teamwork, and to improve. Multiple Challenges will allow diehard fans to test themselves against deadly AI, which is the only way to get the 100% mark on every map!

Here is some more multiplayer features handed to us from Ubisoft:

  • Build your career as a Secret Agent
  • Adversarial Mode : Spy or Protect to have your team on top (3 spies vs. 3 mercenaries): Work your way up as an Echelon Spy or Upsilon Mercenary, improving your skills, inventory, and team ranking.
  • Infiltration is the easy part – only the best can extract!: A top notch spy must also learn to leave a location without being caught, using Spectacular Escape Moves.
  • Protect and Destroy : The Upsilon Forces strength boosted by dangerous drones makes them a lethal enemy for the spies.
  • Learn, Improve, Master, Teach : The Challenge Mode allows you to improve as a team against bots, and the best players can pass on their tactics as mentors
  • Team Ranking, Team Building and Team Progression: a lone agent is never safe. Build your team, improve with it, and get ranked as a team.

So there you have it, plenty of multiplayer modes to keep the most dedicated stealth fan happy. Keep your eyes on 360Monster for a full review of the game on its release.

Anthony Barker

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.

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