id Software and MachineGames have released Dawn of the Machine, a free new campaign for the 2021 remaster of Quake, to mark the 30th anniversary of the classic FPS. This update introduces 19 levels, new weapons, enemies, puzzles and additional multiplayer content at no extra cost to owners of the remastered game.
The new campaign places players in the role of Ranger, who is trapped in a time loop. To escape, players must navigate through puzzles and combat encounters using newly introduced weapons, including an axe. Dawn of the Machine also features a fresh soundtrack, new deathmatch maps and achievements, expanding the title’s content for both single-player and multiplayer modes.
Replayability and New Discoveries in Dawn of the Machine
According to id Software and MachineGames, the campaign’s time loop narrative design promotes a high level of replayability. Revisiting levels unlocks new paths, exposes additional secrets and grants upgrades that enhance Ranger’s abilities. This system is intended to encourage players to repeatedly explore the campaign, uncovering new challenges and content with each playthrough.
MachineGames’ involvement reflects the studio’s connection to classic FPS games and their expertise in combining intense combat with puzzle-solving elements. Known for its work on the recent Wolfenstein titles, MachineGames brings experience in crafting balanced FPS gameplay alongside thoughtful mechanics, aligning with the demands of this new Quake campaign.
Platform Availability and Access for Quake Players
Dawn of the Machine is available immediately for those owning the 2021 remaster of Quake on its supported platforms. The update is free and does not require additional purchase. This announcement is of particular relevance to existing Quake players who gained the remaster on Xbox, PlayStation or PC, as it expands their single-player and multiplayer options within the same title.
The release was announced at QuakeCon, maintaining the tradition of the event as a platform for significant Quake updates. MachineGames continues to be active in FPS development, although no new entries in its Wolfenstein series have been confirmed beyond existing plans.


