How the first Grand Theft Auto was almost cancelled

Ahead of the release of Grand Theft Auto 5, some of the creators of the first Grand Theft Auto game have discussed its troubled, four-and-a-half year development and revealed how it was nearly cancelled before release.

In a video feature published by The Guardian, ex-DMA Design (now Rockstar North) staff recall the making of the 1997 PC and PSone game, which presented an open world from a top-down perspective.

“The writers were driving at one way. The level designers were driving at another way. They weren’t meeting in the middle,” Gary Penn, the producer and creative director who joined the project to help bring it all together, said.

www.eurogamer.net

David Wriglesworth

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.

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