Bungie has revealed details on the changes for the Halo: Reach online multiplayer.
In an interview with Shacknews, the company highlighted plans for improved matchmaking and social options on the multiplayer modes.
Those expert players who max there statistics out will be given access to the ‘Arena’ which will feature the most frequent and best players on the game where you will tackle five skill divisions over month-long seasons.
Matches in this expert mode will include Slayer and Team Slayer and you’ll need to be a regular on the ‘Daily Rankings’ scoreboard if you want to stand a chance at gaining access.
Once inside, you’ll be able to move up and down divisions based on score which takes into account your kill/death ratio, assists and number of kills.
The beauty behind the new system is that it’ll give hardcore players somewhere to fight it out away from the new players who don’t stand a chance in matchmaking.
On the social side, you’ll be able to keep track of friends without pushing the Guide button for information. If you want to be grouped with mates, it’ll do so at first opportunity automatically if you have set it like this.
Parties are streamlined as well, so if you are in a group of four it will match you against another four, but if you have a group of six, then it’ll presume you want some fun together in a large group.
The final improvement revealed for the time being is matchmaking options including the ability to search for games by connection quality, skill levels and even language; something which fans of Halo 3 wanted all along.
We’ll be reading much more about Reach in the future, so keep checking back for the latest. The beta begins on 3rd May for those with Halo 3: ODST or loyal Halo 2 fans.