Sorry to be the bringer of bad news, but Take-Two have tonight confirmed that Grand Theft Auto IV will miss it’s scheduled October launch. The game will now launch in Take-Two’s fiscal year 2008 beginning February 2008.
The news is sure to disappoint millions of GTA fans worldwide, but probably won’t come as a shock to many within the industry. In recent weeks, many journalists have been disappointed by GTA IV noting poor frame rates as a major issue.
“Obviously, we are very disappointed to reduce guidance after having previously reaffirmed it. Other than a matter of timing, the movement of Grand Theft Auto IV does not compromise Take-Two in any way. We are in sound financial condition and have a great product line up. Grand Theft Auto IV is going to be the defining next generation video game action adventure.”
Strauss Zelnick, Chairman of Take-Two, added:
“With Grand Theft Auto IV, Rockstar is setting a new standard for next generation video games. Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms. We all recognize that perfecting the game is vital and I can assure everyone it will be worth the wait. We owe it to the game’s millions of fans, to our dedicated development team, and to our shareholders to make sure that Grand Theft Auto IV is a groundbreaking gaming experience that takes maximum advantage of next generation technology.”
Sam Houser, Founder and Executive Producer of Rockstar Games, finished by saying:
“The new consoles are allowing us to create the Grand Theft Auto game we always dreamed about. Every aspect of the game and its design has been completely transformed. The game is huge and is pushing the hardware platforms to their absolute limits. The top engineers from Sony and Microsoft are working closely with the team in Edinburgh right now, helping us to fully leverage the power of both platforms. As always, our goal is to surpass even the wildest expectations of the game’s fans, and to create the ultimate high definition video game experience.”
Originally Written By: Scott Webber
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