Indie Revolution: Gravity Bone

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Gravity Bone is probably the most absurd game I’ve ever had the pleasure of playing. Throughout the 15 minutes play time you will not:

A) Understand the plot

B) Understand why on earth you are doing the things you are doing

and C) Why you want to keep on playing

It is one of those games that makes no sense but is damn fun to play regardless. It’s simplistic, fun and at times so damn quirky it’s loveable. The simplicity, however, is what makes this game truly fantastic. For starters, the other characters in the world look like papercraft models and they speak some jibberish language. Then there is the use of contextual tutorials. As you reach a point where you need to do something, say to jump, there will be a sign, in this instance that reads “Safety First. Press Space To Jump” on a sign above the sink. There are no pop ups, no HUD so to speak. There is just what you see before your characters eyes.

Gravity Bone is a first person game that does not involve shooting. You basically walk around in first person. You do not speak, there are no cutscenes in third person. Gravity Bone essentially goes against every rule of a first person game. The big band music that creates the score of the game and the lovely blocky visuals give the game a unique tinge too.

But seriously, the game makes absolutely no sense whatsoever. One part of the game sees you photographing birds whilst another sees you giving a man a glass of wine with a bug inside. See? It makes not a blind bit of sense. But the areas in which you perform these tasks are superb too. The first area is some sort of ball in a mountain villa with people skydiving through the mountains in the background. You have no idea where you are nor what your purpose is. And that is the charm of Gravity Bone. You don’t understand it, but you are having a great time playing it. It’s one big ride. Especially when you have to run across a table of diners tucking into a delicious meal.

The ending is pretty emotional too. It comes out of the blue and during the dream sequence at the end it rips a scene straight from Godfather for some reason that is entirely beyond me. The fact that it takes under 15 minutes to get to the ending is also something that is quite unique but works well. You may want to know more about the story but the ambiguity of it leaves it all open for the player to decide You don’t mind that it is only 15 minutes as it’s a superb ride from start to finish.

Gravity Bone is one of the most unique indie games out there in terms of stylistic choices especially. I would pay a good deal of money just to see an extended version of the game released as the only flaw with it is that the style feels lost in the 15 minutes you play….unless you happen to play it many times over like I did

Chris Taylor

Chris Taylor

Chris is a Northern lad with a passion for video games. With his opinions on video games and his need to force these onto other people, Chris began writing for Console Monster in 2006. Chris is a bona fide nerd who enjoys any decent game that can keep his interest. Being a keen music fan, in his spare time (what little he has) he likes to go to gigs and spends most time with some music on.

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