Dead Rising 3 is a co-op paradise packed with Kinect-enabled taunts, anatomically correct gore

The world ofDead Rising 3is not partitioned into loading zones, it is a fully open-world taking advantage of the Xbox One’s next-generation hardware filled with physics objects, player locations, hundreds of combinable weapons and vehicles. Along with thousands of region-specific procedurally generated zombies, there are different enemy archetypes and zombie behaviors.

“We can sort of control the state of the zombie horde at large, and then on top of that we have these marquee zombies that get peppered in there and change up the monotony as well,” the game’s producer Mike Jones told Polygon. “And then on top of that we have mutation zombies that come out for story reasons and we also have human enemies — we have military, bikers, psychos, bosses — we have a whole lot of enemy variations, more so than just the generic zombie horde.”

www.polygon.com

David Wriglesworth

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.

Share this article

Share on twitter
Twitter
Share on facebook
Facebook
Share on reddit
Reddit
Share on linkedin
LinkedIn

By clicking on the buttons above and buying an item from Amazon, you will help support us by giving us affiliate commission. It will not cost you extra, but it will go a long way in allowing us doing what we do best here. Thank you!

Learn how to support us

Recent Posts

Game Reviews
Hardware Reviews
What's Trending