The world ofDead Rising 3is not partitioned into loading zones, it is a fully open-world taking advantage of the Xbox One’s next-generation hardware filled with physics objects, player locations, hundreds of combinable weapons and vehicles. Along with thousands of region-specific procedurally generated zombies, there are different enemy archetypes and zombie behaviors.
“We can sort of control the state of the zombie horde at large, and then on top of that we have these marquee zombies that get peppered in there and change up the monotony as well,” the game’s producer Mike Jones told Polygon. “And then on top of that we have mutation zombies that come out for story reasons and we also have human enemies — we have military, bikers, psychos, bosses — we have a whole lot of enemy variations, more so than just the generic zombie horde.”