Crystal Dynamics considered creating new story content for Tomb Raider: Definitive Edition

Crystal Dynamics considered creating new story content and introducing new gameplay features for Tomb Raider‘s PlayStation 4 and Xbox One Definitive Edition, but was told not to by executives at Square Enix, executive producer Scot Amos has revealed.

Discussing the development of the next-gen port during aGamesRadar livestream, Amos revealed that “there [were] things that we talked about [doing], even from the beginning. When somebody says you’ve got another year, let’s go do something, we’re like, let’s add. Let’s add this feature, let’s add that storytelling, let’s add that moment.”

But unfortunately, that didn’t work out.

David Wriglesworth

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.

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