Blind is a narrative-driven psychological thriller for virtual reality where the player cannot see and must explore their surroundings using echolocation.
Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and devious Warden, she must explore a twisted and frightening mansion using sound alone.
By sending out sound waves with a cane, the outlines of objects are briefly revealed, enabling the player to navigate the mansion, solve puzzles and uncover the mystery of what is happening to her. As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy—that which she does not, or will not, see.
Born out of the Global Game Jam in 2014, which had the theme of “We don’t see things as they are, we see them as we are,” the Blind team won the Best Game award at the Turin (Italy) jam site with their entry Come to See My House. The team then began work on a full game based on this initial concept.
Built from the ground up for virtual reality, Blind will be launching Q3 2018.