Batman: Arkham Asylum fact nuggets

Rather surprisingly it turns out that Batman: Arkham Asylum could have easily revolved around a rhythm based combat system (so very thankful that was not the case).

Other interesting nuggets of information released regarding the games development are:

  • “For some of the motion-capture scenes of Harley Quinn, we actually use one of the male producers!”
  • “Some of the SFX for the air-con vents are recordings of the audio director’s fridge at home.”
  • “Three cans of whipped cream are used to create the sound effects of spraying the explosive gel.”
  • “When you first enter the penitentiary and are confronted with the wall of sound from the room full of lunatics, this is a recording of the entire development team!”
  • “Titan Ivy consists of 44,674 polygons.”
  • “Six Rocksteady babies were born during the development of Batman: Arkham Asylum.”
  • “The Rocksteady hacky-sack team managed 72 keepie ups between them. (Is this a world record?)”
  • “The Rocksteady team consists of 14 different nationalities.”
  • “The word ‘Joker’ is said 384 times in the game.”
  • “Nine members of the team support Arsenal Football Club, the most supported sports team in the company.”
  • “There are 4,556 AI navigation nodes on Arkham Island.”
  • “Combat went through three distinct revisions – the first one being a full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system.”
  • “We experimented with hundreds of control systems, right up until first submission.”
  • “The pictures you can find scattered around the floor of the asylum are of different members of the development team mostly from various team jollies!”
  • “The top of the Arkham Mansion Clock tower is 145 meters above sea level.”
  • “The main Intensive treatment lobby map was checked into perforce 883 times.”
  • “There are 314 breakable TVs on Arkham Island.”
  • “Over 14,000 post it notes were used on the schedule board by the production team to manage the scheduling of the game.”
  • “There were 174,405 separate art, code, design, audio and animation check-ins to make Batman: Arkham Asylum.”

My favourite is the first, mentioning that some of the motion capture scenes of Harley Quinn were actually done by male producers. That’ll teach all the pre-pubescent young boys to get excited over a video game character.


Reece Warrender

Reece is an obsessed gaming fanatic that finds enjoyment from any console. He began to enjoy games from a very young age but the addiction did not consume him till the days of Zelda – Link to the Past. Currently he is himself trying hard to break into the gaming industry, as a young programmer whilst also forcing his opinions onto the gaming population.

Share this article


By clicking on the buttons above and buying an item from Amazon, you will help support us by giving us affiliate commission. It will not cost you extra, but it will go a long way in allowing us doing what we do best here. Thank you!

Learn how to support us

Recent Posts

Game Reviews
Hardware Reviews
All articles loaded
No more articles to load
What's Trending