Why do games need collectibles in them?

For many games these days it’s find this and find that, do we really need to find collectibles in games? For me, it all started with the game Assassin’s Creed where you had to find flags, feathers and even books.

Now if you are a completionist and want to fully 100% your games then collectibles would be ideal and boost your gamerscore. As a casual gamer most people would be happy to just enjoy the story and the gameplay all together, but developers these days want to have the better say in what goes in the titles they make and what’s left out. Since one developer puts collectibles in their games others start to follow and this reflects on the achievements to be had for the game.

Collectibles in games can be frustrating at times, especially trying to find the last orb in Crackdown, or even finding those pesky pigeons in GTA IV. This can add on gameplay time and also allow you to explore the world more, but do we really need them?

A good way collectibles have been implemented in games is with LA. NOIRE, where the newspapers acts as a backstory in the game world. So looking into every nook and cranny to find that last collectible can be time consuming and us gamers rarely have enough time on our hands, and it gets to the point where we just can’t be bothered to look for those last few things.

Having collectibles in games is a nice way of seeing things that you would probably miss in the game and sometimes you don’t always have to go off the beaten track to find them all. If the collectibles had a meaning to the whole story then they would fit the purpose of the whole idea of having them in the first place, but if they have no meaning at all then really there is no point in putting them in the game.

I would like to know from fellow gamers and journalist input out there. Do we really need collectibles in games and do you think it’s a good idea to have them?


Steven Bourke

No longer writes for Console Monster... had a good journey with the team but a new horizon awaits.

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