Worms Revolution Collection Review

Worms Revolution Collection Review

Published On June 12, 2013 | By Console Monster | Reviews
Overall Score
80 %
Superb with friends
An abundance of ways to destroy your enemies
Core gameplay of Worms remains intact
Mundane chore-like campaign
If you don't have anyone to play with, you'll likely not enjoy it
DLC not that great

It appears that there are worms all over the Xbox LIVE marketplace. There’s already been a Worms collection game released, containing Worms 2: Armageddon and Worms: Ultimate Mayhem, so it may be a surprise to here that Team 17 have released yet another collection series. What may be even stranger is that this new collection series is almost the same as the previous collection, but instead of Worms: Ultimate Mayhem we have Worms: Revolution, thus bringing you Worms Revolution: The Collection.

Since my fellow writer David has already covered Worms 2: Armageddon, of which you can read by clicking here, I will concentrate on Worms Revolution – although the foundations will inevitably remain the same.

So we all know what Worms is and how it plays out, but if you don’t, here’s a quick rundown. Players control teams of four worms taking alternate turns to try and destroy your opponent’s boneless army of worms. There are various ways to achieve victory including using crazy weapons ranging from bouncing dynamite sheep to more obvious weapons of choice being an Uzi or shotgun. Each choice of weapon will cause different damage to the worms, with each worm eventually running out of health, consequently blowing itself up. Alternatively you can use the landscape to your advantage by pushing worms over the edge of a cliff to drown your opponent worm. Last worm standing wins.

Worms: Revolution remains the same principles as mentioned; however there are also some new aspects into the game including new game physics such as the introduction of water, worm soldier classes and new weapons like the concrete donkey – which is just crazy fun.

The introduction of water in Worms, when used effectively, provides another way to torture your opponents. As we all know worms can’t breathe underwater, so with each passing turn any worms found underwater lose health leading to their inevitable death unless they are able to escape. If aimed correctly you can also call in water bombs which, thanks to gravity, will slide down any slope taking the feetless invertebrates along the way.

The classes are new to the Worms’s series and provide you with more options in your team. There are four soldier classes in total; ‘normal’ worms are your standard worms which you will have found in previous games, ‘heavy’ worms have are slow but take less damage, the ‘scientist’ worms cause less damage but provide each worm on the team with five health for each turn and the final worm is the ‘scout’ worm which is fast, can jump further and receives extra retreat time after an attack. The classes are a nice addition but nothing more. Each of the powers balances each other out so I’ve yet to see a clear advantage and as a result, I just pick one of each.

The campaign in Worms: Revolution is nothing but mundane and is extremely chore-like; four different scenarios each containing eight levels, all against the AI. To say it bluntly, competing against the AI in Worms is just plain boring, so it’s not really a new thing in Revolution. There’s just no fun in poking an AI worm over the end of a cliff when you can’t laugh insanely in his or her face. And that’s why the best way to play Worms is online!

Online is where all the fun is, and if you don’t have friends who have the game yet, get them to buy it over the marketplace immediately. What ensues is just outright hilarious carnage. Shouts over LIVE of “Why are you picking on me?”, “Don’t get me, Steven is on the edge of the water and can be batted of with a baseball bat” met with more shouts of “stop reminding him of his weapons” as you realise your worms are about to be missile bombed. It’s great fun and this is the real reason we all play Worms.

Graphically Revolution has improved from the traditional 2D view to what must be described as 2.5D. It’s nothing groundbreaking so if you were buying the game for the graphics, you’d be looking in the wrong place. However if you were buying the game because you know how awesome Worms is, then this is the right collection for you.

Chucked in with the collection pack is every DLC released to date. For Revolution that includes the Funfair, Mars and Medieval packs. These packs provide a lot of extra content, mainly by way of story missions though [chore alert]. They do also provide more shiny new weapons to use against those spineless worms but realistically, the DLC is probably not worth paying for separately.

Overall Worms: The Revolution Collection is a great game to pick up if you don’t have any of the previous games. When you buy Worms you need to realise that you should be buying it with the intention of playing with other human players, be it online or off. If you have Worms 2 already, pick up Revolution off the marketplace, and vice versa.

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