Splinter Cell: Conviction – Insurgency Review
Sam Fisher has recently been brought back into the hearts of gamers around the world with Splinter Cell: Conviction, the hard faced murder simulator that sees you take the shoes of a skilled assassin as he maims his foes with adept abilities. As always no matter how enjoyable slaughter foes can be, once you have killed the same character in the same spot in the same map for the 100th time, it’s going to get old. This is where Conviction’s first DLC pack, the Insurgency Pack, comes into play.
Insurgency has four Deniable Ops maps up for grabs, at the price of 800 Microsoft Points. These four maps are compatible in the all Deniable Ops’ Hunter, Face Off, Infiltration or Last Stand and can be played alone or with a friend. Personally the maps felt far more enjoyable in the Hunter mode, fitting the modes need to stealth and execute from the shadows, but your mileage might vary. Along with the map pack is 250 achievement points up for grabs, even more incentive for the gamerscore fans.
These maps include:
Probably my favourite map of the bunch New Orleans takes you somewhere a little different, an eerie graveyard lit only by the street lights standing around the graves. Thanks to the heavy use of shadow it’s possible to pull off a lot of stealth take downs, particularly making use of the tombs that can be climbed on around the area.
Taking place in a rundown prison, Portland has you navigating several floors taking our guards working in patrols. The map forces you to take your time and learn the guards’ routes in order to eliminate them without alert.
Salt Lake City
An interior heavy map that has you working through sections littered with balconies, piping and vents allowing you to quickly evade if a situation arises. This often results in my play style changing from a stealth assassin to your average shotgun wielding maniac. Either way though, great fun!
The last impressive map of the pack comes from San Francisco, which has you progressing through docklands to the end section that has you clearing guards from a large ship. The levels structure doesn’t feel as opportunistic as the other maps, meaning guards often clump up or get caught out cold – never really holding a good balance between difficulties.
As with any game’s DLC it all comes down to the desire for more content. Since you have likely played Splinter Cell heavily (why else would you want more content) you will know by now if you are interested in succumbing to Mr Fisher’s price.