Mass Effect 2 - Overlord Review

Mass Effect 2 – Overlord Review

Published On July 9, 2010 | By Reece Warrender | Reviews
Overall Score
75 %
Hammerhead segments well varied
Interesting backstory addition to the universe
Acceptable length coming in at approx 2h 30m
A little on the pricey side
Lacking new enemies to encounter

Mass Effect 2 has seen several downloadable content packs added to the Cerberus network since the game’s release, however Overlord can easily be considered the games first major DLC. Offering 5 new levels that include both ground based missions, and sections in which you will be in complete control of the games new vehicle, the Hammerhead.

Taking place on the planet Aite you are requested to investigate a Cerberus research base that’s mysteriously gone silent, learning before long that the geth have overrun the base, commanded by a rogue VI (virtual intelligence), Whilst on your journey to shut down the VI and return the base to normality you will find plenty of audio logs which give an insight into how this situation came about, revealing an interesting backstory and personality into the otherwise lifeless enemy ahead.

For anyone picking up this DLC before any others, the Hammerhead is a new hover vehicle that much like the Mako from Mass Effect 1 is used for exploring outer planet locations. One difference to the Mako is that it doesn’t control like a tank and can be quite nippy, sporting boosters and the ability to shoot a fair height into the air. There is also a guided missile launcher on the roof, which is needed to taking out the few turrets encountered in Overlord.

Thankfully, segments with the Hammerhead aren’t restricted to simply exploring empty landscapes between internal locations, as was found in the original Mass Effect. There are several clever uses of the vehicles ability to shoot into the air, such as needing to navigate across or up a lava stream jumping from rock to rock (which looks fantastic) or flying over cliff edges thanks to conveniently placed fans blasting gusts of air upwards.

When not exploring the great outdoors, you will be in one of several interior locations attempting to shut down the rogue VI, all of which are straight forward enough to have you running through familiar themed corridors shooting familiar geth enemies, only slightly altered by having a green VI-like glow. The final chapter of the DLC has something a little different in line for the player, a pleasant and aesthetically pleasing change of direction to say the least, but I will leave that one as a surprise for those taking on the DLC to encounter.

Weighing in at 560 MS points (without sales or reductions) combined with only two hours and 30 minutes suggested playing time, it comes across a little light in comparison to what could be found for the same price in an arcade title or DLC for other games. Regardless if you are reading this review, it is probable that you have the Mass Effect bug, and who can blame you, as stepping in once again was certainly a bliss reminder of the beauty of the game. Fans of the series with money willing to blow for such a short lived experience will certainly find just what they are looking for, but personally I feel the DLC warrants a price reduction before it becomes a must have purchase.

About The Author

Reece is an obsessed gaming fanatic that finds enjoyment from any console. He began to enjoy games from a very young age but the addiction did not consume him till the days of Zelda – Link to the Past. Currently he is himself trying hard to break into the gaming industry, as a young programmer whilst also forcing his opinions onto the gaming population.