GripShift Review

GripShift Review

Published On January 21, 2008 | By Console Monster | Reviews
Overall Score
65 %
Solid tracks, multiple objectives.
Driving is average at best.

Gripshift, having been on both the PSP and PS3 before finally coming to the 360’s Xbox Live Arcade, is a simple, but passable racing experience. In Gripshift, you’ll be guiding a cast of cars through a plethora of solid tracks. The best part about the gameplay is that you have three different objectives to think about—getting to the end in the quickest possible time; gathering stars and finishing in the quickest time; and finally, gathering a “GS” (Gripshift) symbol and finishing in the fastest time. It doesn’t scream off variety on paper, but each track has their own idiosyncrasies that keep things relatively fresh.

In that sense, then, Gripshift seems to be a pretty good title—and it is in a lot of ways. However, the one real complaint that I had with the game was that the driving was sub-standard. I didn’t feel like I was having complete control over the vehicle, and the responsiveness felt off to me. Because of this, the game gets by on its good tracks and multiple objectives to be found on those tracks. The addition of online leaderboards add a lot to the game, as I found myself replaying tracks over and over again just to shade off hundredths of seconds on my race time.

If you’re looking for a racing title on the Arcade, Gripshift does a passable job doing it. You can have some fun with the different objectives, moving up the leaderboards and gathering all the collectables. Just be warned that there are probably better places to spend $10.

About The Author

Console Monster is an independent gaming website that is dedicated to the Xbox and PlayStation gamer. Established in 2005 our team of UK and USA volunteer gamers bring our readers regular console gaming articles. If you are looking for a platform to get yourself heard, we would love to hear from you!