Assassin's Creed III - The Tyranny of King Washington: Part 1 The Infamy  Review

Assassin’s Creed III – The Tyranny of King Washington: Part 1 The Infamy Review

Published On February 19, 2013 | By Steven Bourke | Reviews
Overall Score
89 %
Stealth feels different
New power ability
Cliffhanger ending wants you to know more
Familiar setting

This first downloadable content of a three part series sees our protagonist face an unreal reality and must stop a powerful leader at all costs. Ratonhnhaké:ton (Connor) is having the effects of amnesia and does not remember anything that is happening, but he does remember the events from the main story of Assassin’s Creed III. He wakes up from somewhat a dream state of mind, as if he is still in that state, and is a little confused with what is happening.

Dressed in a wolf skin and equipped with the bow and machete in hand, this isn’t quite like the usual white robes that we are used to seeing in the main game. His mother, who is alive even though Connor knows she is dead, wakes him up and tells him that his own village is under attack by George Washington. Connor soon remembers Washington as the commander in chief who has retired and settled in Mount Vernon and that he was friends with this powerful icon, but now things are totally different. Washington’s mind has been taken over by the power of the Apple of Eden, which gives the person the power to brainwash people, shoot lasers and even turn events around. People are being hanged and even shot on the spot; this is not like the George Washington we knew about in history lessons back at school and it’s Connors job to stop him.

To stop this menace Connor must get a little help from the sky world, an early mission in the game sees Connor drink a special tea made from bark off a tree and gets transported to the sky world. The sky world is a white glitch area that is similar to the Animus, you can run, jump and climb your way through it to reach the first special ability – the wolf cloak power. Gaining this ability provides Connor with the chance to call upon three ghostly wolves that will pounce on nearby guards. The wolf cloak ability does have its downsides though. While cloaked your health bar starts to deplete and to stop this from happening you must blend into the environment around you, making sure nobody sees you, whilst you replenish the health back to its normal state.

With a new storyline and Connor’s new ability, this DLC still feels like the main game in its sense but with a few tweaks here and there. The whole content is set on the frontier even though you may somewhat feel like you have spent enough time here already. As you move around the frontier you will be alerted by nearby NPCs who will have additional side missions for you to do, like rescuing civilians from the king’s troops to raiding a nearby convoy. This first in the three part is paced across three hours of content and leaves you hanging to find out more. If you remember the memory fragments in Assassin’s Creed II, where you unlock subject 16’s truth video, well the fragments in this content lets you unveil the truth to how Conner ended up in this place and leaves you with a cliff hanger ending.

About The Author

No longer writes for Console Monster... had a good journey with the team but a new horizon awaits.