Project Gotham Racing 3 Preview

Project Gotham Racing 3 Preview

Published On October 11, 2005 | By Russ Clow | Previews

The Project Gotham Racing series has always pushed its limits. We’ve tried to tame it, tried to calm it down, we’ve even tried slamming on the brakes. To no end, Project Gotham Racing is out of control. It’s time to wave the caution flag. There is a newer game on the horizon. Some would say that it’s the elite of them all; the indomitable life form. In my opinion, I think it’s just an  insane racing game unleashed by Microsoft and Bizarre Creations, set forth to be king of all others. Welcome to Project Gotham Racing 3, from hereon out known as PGR3.

Project Gotham Racing was one of the best launch titles for Xbox. Not only did it pack one superb racing game, it also gave an example of what exactly the Xbox was capable of. In every way, PGR3 is setting the same example for Xbox 360. The developers have set out for a journey to prove just how next generation this
new system is.

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PGR3, like its predecessors, is based on a Kudos system. In past games, the Kudos system rewarded you with points depending on how stylish and wild you raced. Basically, the cooler you raced, the more points you had. Not anymore. PGR3 is lined with a new and improved Kudos point system, awarding you with points when you drive with skill, not style. This is a step forward to a more realistic approach.

The game play itself has been revamped to seem more realistic. No longer can you slam your emergency brake right before a turn and  gracefully power slide around it with ease, and, on top of that getting 10,000 Kudos. If you do this in PGR3, your Lamborghini will slam into a wall and it won’t look like a Lamborghini anymore. The correct and more realistic approach would be to slow down before the turn, go around it smoothly, and come out of it speeding for the
straightaway. Things are definitely getting ruff.

Project Gotham Racing spans across five of the most intricate cities all over the world including New York, Tokyo, London, Las Vegas and Nurburing. In addition, there will be plenty of cars to go around, including approximately 80 licensed cars ranging from Ferraris to Lamborghinis to Saleens and more.

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I love saving the best for last. Let’s go back to the Xbox launch in 2001 again. Of all of the games that came out for the launch (including Halo) PGR was the best looking of them all. And yet again, PGR3 is taking graphics to level where gaming is blurred with reality. Real time reflections of the cars’ shiny paint, glares on the asphalt, rim spokes, tire treads, shadows, leaves of trees, and so much more. Everything you see is filled with an extreme level of detail that sets a precedent for all other racing games; it completely raises the bar a few notches.

And to match the awesome graphics are the amazing sound effects. The sound effects include, but are not limited to: engines screaming, gears shifting, tires screeching, and the sounds of metal crumpling when you smash into a wall. By the way, I forgot to mention that the damage effects of the game are also top notch. You can get enjoyment out of the game just by seeing how much you can screw up your car. But, smashing into walls will have to wait until the beastly cars get set free, along side of the Xbox 360 this November.    

About The Author

Russ Clow not only nearly shares his name with one of the best Gladiators around, but he also has a bundle of experience under his belt. Since a very young age he's been playing video games, and has been working in the video game industry for most of his working career. Russ is a secret Sony Fanboy, although he tries hard to hide it so as to keep his position as Editor-in-Chief. When he's not playing games, Russ likes to play football with the "lads".