Bioshock 2 Preview
The original Bioshock was a large success and earned 2K some well-deserved respect in creating a chilling atmosphere with unique shooter gameplay combined with RPG elements. The game is set, once again, in the fictional city of Rapture in 1970, a decade after the events of the original title. The protagonist this time around is a Big Daddy, which is quite a step in an opposite direction from the original. Given that the game is developed by numerous new development studios (separated into a single and multiplayer counterpart between developers) and holds a new direction on a story that many saw as finished, it’s not unusual to find sceptical gamers cautious to give the game due interest. Hopefully this preview will help out.
Playing as the Big Daddy spices it up a little bit, and as expected you are bound to a Little Sister – the first Big Daddy to be bound in fact. This has not gone well as you become rogue, wanting to take Little Sisters away from the caring hand of other more willing Big Daddies (and maybe a sister or brother). Using a similar array of whacky weaponry, you must combine them with your new found strength and of course, drill.
Welcome returning features include audio diaries (gotta catch ’em all!) and the ability to re-spawn via Vita-Chambers. One new much anticipated feature to the game is the ability to venture outside the city of Rapture, into the surrounding ocean thanks to the diving suit the Big Daddy wears. Here the player can explore with the fishes, finding treasures and viewing Rapture from the outside-in.
The story sets itself ten years after the events of Bioshock, on New Year’s Eve of 1970. Big Sisters are introduced to the story, capturing potential Little Sisters from coastlines and bringing them to Rapture. The original Big Sister has disappeared, and since the remaining Big Sisters have been employed by one Sofia Lamb, a woman now ruling Rapture with an ideal that follows the power of the community; the opposite of Andrew Ryan’s diseased before her.
Going for a story driven multiplayer Bioshock 2 has you taking the role of a slicer, fighting in Rapture’s Civil War. Hired by Sinclair Solutions your existence is to test out their weapons, tonics and plasmids, which brings to point the reasoning behind you killing endless friends and strangers (see, story!). The multiplayer comes in five different modes, which include:
Survival of the Fittest: A free-for-all deathmatch, where the aim is to get the most kills
Civil War: Similar to Survival of the Fittest, but this time splitting everyone into two teams.
Last Splicer Standing: A spin of Survival of the Fittest that removes the re-spawning element, last man standing wins!
Capture the Sister: Pretty self-explanatory, capture the flag with a twist! Teams take turn capturing the little girl (sounds sick).
ADAM Grab: Hold the object scenario where you must keep the ADAM for the longest time during the match.
Team ADAM Grab: You guessed it! The exact same as ADAM Grab but you are split into teams, you genius.
Turf War: Where would a multiplayer be without capture the point, everyone’s favourite rush to stand in small area and get blasted to bits by plasmids.
Bioshock 2 is coming soon to stores near you, and given its heritage and heavy development focus by several renowned development studios – it’s certainly one to make a note of and prepare for the return to Rapture. This writer will certainly have his diving helmet firmly attached; keep an eye on Console Monster for a review to follow close to release.