Why Dan Houser believes GTA Online fixes Rockstar's online woes

Why Dan Houser believes GTA Online fixes Rockstar’s online woes

Published On September 28, 2013 | By David Wriglesworth | News

Next week, Rockstar Games, masters of the narratively-driven,singularly-focused offline game, tries once more to expand their reach into meaningful online gaming.

GTA Online, a free, but separate component ofGrand Theft Auto 5, arrives for everyone who purchased the game in an attempt to expand the game’s reach and lifespan.

But why?

I sat down with Rockstar Games co-founder Dan Houser recently to talk to him about the art of game creation, the power ofGTA 5’striple protagonist approach and if single player games can still attract a big audience.


About The Author

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.