Warhound News!

Warhound News!

Published On July 26, 2007 | By Console Monster | News


Many Months have passed since news of ‘Techlands’ FPS ‘Warhound’ has been around, and now fresh from ‘Techland’ themselves news has come to us; the fans, which comprises of a lot of elements from the game warhound. Prepare to be stunned, for this is what ‘Techland’ let us in on:

Unprecedented freedom of choice in an FPS:
Tackle missions in the order you choose, create your own path through each mission’s objectives
Plan your tactics and equipment load-outs Buy satellite photos, recon data and other intelligence about the battlefield situation Pick a deployment time and location, then pay for the means of getting in and getting out
Character development:
Train your character in several skills, including climbing, repair, and weapons proficiency
Skills are earned and developed as in the real world – for ex., shooting ranges improve accuracy, running tracks and climbing walls boosts cover and movement skills Develop and use skill specializations to gain advantages in combat; new skills offer fresh opportunities for advancement through the mercenary ranks, and new ways to complete missions
FPP cover system:
For the first time in FPP/FPS games, you’ll be able to use the innovative cover system, which will forever change your way of looking at FPS games. Use items, trees, buildings and other elements of the environment to hide from the torrent of bullets. Shoot at your enemies from behind safe covers.
Detailed and realistic economy:
Earn money for each successful mission and by selling materials picked up on the battlefield Use your newly earned riches to buy weapons, ammo and new gadgets
Invest in learning new skills
Constantly changing battlefields:
Every mission is laid out differently each time you play it, enemy units take up new positions, post new patrols, lay traps in different locations, set up ambushes, etc. Enemy A.I. takes into account how you’re playing the mission, and counters with unique strategies and tactics
Interactive, destructible game environments:
A fully interactive environment means plenty of surprises for the enemy – destroy buildings they are hiding in, set villages on fire to “smoke them out”, cause avalanches and knock down trees to clear your line of fire or to create obstacles for the enemy and cover for you
Rivalry with other mercenaries:
Climb up the career ladder and increase your reputation among the elite mercenaries of the world. Successful players will earn prestige among their peers, which leads to better and more lucrative contracts.

Straight from ‘Techland’ themselves, and now I’m sure your excited, but unfortunately thats all I’ve got on that folks,but if your still thirsty for more blood and mercenary news, have a look at this trailer, which is quite old but nonetheless, a reminder of the action you will undoubtedly be experiencing very soon.

Originally Written By: Jon Evans

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