Two Worlds Update and Demo

Two Worlds Update and Demo

Published On November 8, 2007 | By Anthony Barker | News

SouthPeak Games will be releasing a playable demo of their massive free-roaming RPG adventure – Two Worlds today on Xbox LIVE. (www.2-worlds.com). The demo offers a huge portion of Two Worlds’ expansive single-player map to explore, complete with numerous quests to solve and wandering monsters to battle.

Also, based on feedback received from players, a free title update will be coming soon addressing issues some players have experienced. Below is an extensive list of some of the improvements players can expect in the update:

Two Worlds 360 Content Update

– Horse steering has been improved

– Character development curve not as steep over level 25

– HP regeneration slower for max values above 2000

– Death strike skill – executable by strike button while in sneak mode

– Critical hit skill fixed

– Damage is now allowed over 32000

– There is a cap on damage and armor at 99999

– Necromancer spells have been balanced

– Magical boosters – effect restricted to 5 boosters

– Stacking potions with different statistics – fixed

– Objects stacking – objects can’t be stacked up if result has higher level requirements than current player level

– Equipment Class cap on 50

– When killing in towns – after you leave the town and go back guards will ask you to pay instead of immediately attacking you

– NPC’s in towns don’t resurrect

– Tweaked hi- level monster balance

– Wing Membrane ingredient added to Helllord

– Dragons strike not breakable by player hit

– Bomb traps attached to some chests and wardrobes

– Balanced number of lock picks in chests and wardrobes

– Walking under water and not dying has been fixed

– Inaccessible Cave north of Ashos has been fixed

– Multiplayer Lag issues have been improved

– Multiplayer too many skill points generated due to combat stats has been fixed

– Friendly fire disabled in RPG mode (players cannot damage each other)

– Resurrect spell on players has been disabled

– Experience points for killing players has been removed

– Disarming skill disabled against other players

– Freezing/stopping spells disabled against other players

– Multiplayer RPG quests given to all, reward splitter between players

– Team assault – main monuments 50 times stronger

– Barbarian – berserk skill in PvP reduced to 5

– Chest and wardrobe lock levels improved in multiplayer

– Improved single player framerate

– Interface – repeat changes selection left stick hold added

– Game HDD cache cleaning possibility – RB + A + B during game launch

– Achievements for 5 elements is fixed

– Map interface improvements – only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip

– Hit info fonts larger

– “BACK – Show Instruction” text disappears

– Double saving multiplayer characters to protect character lost from power-off or hard-locks

– Interface – no controls after “server refused connection” is fixed

– Doubling gold in multiplayer is fixed

– Doubling objects in multiplayer is fixed

About The Author

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.