The Promise of the Next-Generation

The Promise of the Next-Generation

Published On December 1, 2006 | By Console Monster | News

While the Xbox 360 has been on the market for a little more than a year now, it appears that it now has its “killer-app” in Gears of War. Beyond that, though, Epic Games might have created a game that truly feels like the “next-generation” is here and now. Sure, a lot of the launch-window titles looked fine and played well, however, there was something missing from all of the games that gave me the feeling that this was nothing to get too excited about. A good example of this problem is Perfect Dark Zero, a game that I actually enjoyed quite a bit. The problem was that the only noticeable improvement over current-generation consoles were the graphics. There was nothing inherently remarkable about the gameplay design, sound or story. The game just looked better than anything on current-generation consoles. The game, in retrospect, was a pretty standard shooter that just did a lot of things well, and that’s why I liked it. The launch and the subsequent games were plagued by this problem. The only games I feel came even close to the level of immersion that Gears had are Call of Duty 2 and Condemned. Both combined a great visual style with some fantastic audio that really drove the gameplay. But in Call of Duty 2’s case, the impact of the sound of those guns firing and the soldiers screaming was somewhat deadened by familiar setting.

With Gears of War, Epic managed to create a title that was completely immersive while you were playing it. It wasn’t just about how great the game looked. (Don’t get me wrong, Gears is the best looking game from a technical standpoint to date.) Rather, Gears of War had tremendous sound effects, memorable characters, great controls, inspired character design and an intriguing (albeit disgusting underdeveloped) story. For example, the great design and look of the Berserker, along with the fantastic use of her sound effects when she attacks literally had me screaming. I was screaming because I could see the effort on the main character, Marcus Fenix’s face as I leaped or roadie runned out of her way. I knew if I screwed up, I was dead. The first time I went toe-to-toe with the Berserker is easily one of the most memorable gameplay experiences I’ve had in a video game. The game has a ton of these experiences where you are completely engulfed by the gameplay and it is the only thing you are thinking about.

And isn’t that what the next-generation of games should promise? A fabulous looking, immersive gameplay experience. 2007 looks to be a fantastic year for Xbox 360 owners, with exclusives like Halo 3, BioShock, Mass Effect, Blue Dragon and so on coming out. We can only hope that we continue to see developers create not only great looking games, but great sounding games that help to keep us totally engaged in our gameplay experience!

Originally Written By: Art Green

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Console Monster is an independent gaming website that is dedicated to the Xbox and PlayStation gamer. Established in 2005 our team of UK and USA volunteer gamers bring our readers regular console gaming articles. If you are looking for a platform to get yourself heard, we would love to hear from you!