Street Fighter II comes to Xbox Live Arcade

Street Fighter II comes to Xbox Live Arcade

Published On January 6, 2006 | By Anthony Barker | News

After recent news about Street Fighter® II’ Hyper Fighting heading its way to the Xbox Live Arcade, Capcom continues to tell us more about what we can look forward to.

“We are extremely excited to partner with Capcom on Xbox Live Arcade,” said Greg Canessa, Group Manager of Xbox Live Arcade at Microsoft. “Street Fighter is one of the most recognized and successful game franchises in history and it is an absolute honor to bring the arcade classic Street Fighter II’ Hyper Fighting to Xbox 360 users across the globe. Offering this flagship title in Xbox Live Arcade and imbuing it with full Xbox Live support is the answer to many gamers’ dreams, including mine.”

In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360 and the console’s powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called “Quarter Match”, which introduces a new way of reliving the exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels. Street Fighter II’ Hyper Fighting will be available on Xbox Live Arcade in early 2006.

Street Fighter II’ Hyper Fighting includes the following features:

Online game modes
“Quarter Match” — entirely new mode specifically created for Xbox Live Arcade

This spectator-based system is a tribute to the title’s arcade roots, allowing online competitors to use a “virtual quarter” to “buy into” heated two player matches

“Quarters” are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game

Watch Brawls
Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor

Voice chat support allows players to discuss the battle and even trash talk the current fighters

Competitors can highlight each other’s “quarters” to check out their gamer tag data or add them as friends

Game Lobby
Users can choose either the competitive or casual option which determines whether stats are tracked or not
Quick Match — jump into a match quickly for instant action
Optimatch — the best possible match is determined by sorting through a set of filters including number of rounds, turbo speed, chat on or off and friends only
Create Game — the most popular method for coordinating invite-only matches among friends which allows you to choose among several settings and host games

Offline game options
Arcade Mode — simulates the single-player Street Fighter experience where gamers must work their way through a ladder of opponents until they face off against the final boss
Vs. Mode — allows two friends to select characters and battle it out
Training Mode — lets gamers practice their fighting skills against a CPU character
CPU Battle — duke it out against a CPU opponent

Comprehensive leaderboards
Overall — the most coveted leaderboard showcases the best overall players from around the globe as determined by a simple point-based system
Monthly — uses the point-based system to designate the best players in the past 30 days
Best Character — rankings based on who is the best at using each game character
Consecutive Wins — tracks winning streaks to see who has won the most matches in a row

Achievements — complete more than 10 offline and online objectives

Fully customizable control options — players can map attacks to any of the main buttons and have the choice to map all three punches and/or all three kicks to a single button which simplifies complex moves

Updated menu screens provide easier navigation

5.1 surround sound

Sound options control the volume of the music and sound effects

We at 360Monster cannot wait for this title to hit our 360 Hard Drives! Keep your eyes pealed here for further news on this classic when we hear more.

About The Author

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.