Review: Untold Legends: Dark Kingdom

Review: Untold Legends: Dark Kingdom

Published On June 11, 2007 | By Anthony Barker | News

Hack…slash…[pause]…hack…slash…[pause]…

Untold Legends Dark Kingdom provides gamers with a next-generation visual experience using the graphics rendering power of the PlayStation 3 system cell technology.

“It is pretty rare to see a game that was once exclusively on a portable system make the jump to consoles, but that is what Untold Legends: Dark Kingdom did. However, if players of previous Untold Legends games are expecting the series to move beyond mediocrity, they’ll have to wait until the next game in the series. Untold Legends: Dark Kingdom continues the series’ legacy of having combat that is high on brainless button-mashing and low on fun.

The crux of the combat, (and hell, pretty much the whole game) centres around the X and the square button, which correspond to focused and wide attacks, respectively. You can also use magic, which is mapped to the face buttons after holding L1, but it isn’t really necessary to the game play, unless your starting character is a mage. Either way, you’ll be mashing those two buttons over and over again against a wide variety of generic high-fantasy bad-guys such as skeletons, golems, gargoyles, and zombies, while traversing through linear dungeons, sewers and towers.

Occasionally, you’ll also have to fight boss characters…”

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About The Author

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.