PS4 & Xbox One Call of Duty: Ghosts was a 'logistical nightmare' - Infinity Ward

PS4 & Xbox One Call of Duty: Ghosts was a ‘logistical nightmare’ – Infinity Ward

Published On November 5, 2013 | By David Wriglesworth | News

Preparing the PlayStation 4 and Xbox One versions of Call of Duty: Ghosts for launch alongside the other versions proved to be a “logistical nightmare”, Infinity Ward has admitted.

Talking to VideoGamer.com last week, executive producer Mark Rubin explained that developing for six platforms was a “brutal task”, while the decision to layer a new engine, new story and new world on top was “maybe not the wisest choice”.

“It’s been a massive challenge for us,” Rubin said about the development of Ghosts on PS4 and Xbox One. “We’ve done a launch title before, but trying to do two launch titles and continue to do the current-gen and PC was a big logistical nightmare for us.”

videogamer.com

About The Author

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.