Dropping split-screen co-op from Halo 5: Guardians was a tough decision to make

Dropping split-screen co-op from Halo 5: Guardians was a tough decision to make, says 343 Industries

Published On June 18, 2015 | By David Wriglesworth | News

343 Industries has discussed why Halo 5: Guardians won’t support local split-screen co-op play, unlike previous games in the series.

Studio head Josh Holmes explained how the team’s vision for larger levels and battles both in the campaign and online meant it had to make “tough choices”.

“Our vision for the game was to deliver these massive expansive environments, both in campaign and as well as in Warzone,” he told Digital Spy at E3 2015.

“For us it was a really tough decision because obviously we know there are a number of fans who care very deeply about split-screen, so it was a hard decision to make.

“But we’re really excited about the vision for the game and to deliver on that vision and be really focused in building the best experience we possibly can across all those three pillars of the game.”

www.digitalspy.co.uk

About The Author

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.