DriveClub servers operating on a one in

DriveClub servers operating on a one in, one out basis

Published On October 9, 2014 | By David Wriglesworth | News

DriveClub’s servers are currently operating on a one in, one out basis, according to the game’s developer.

Posting on Facebook, Evolution said: “We’re just as frustrated as you about the server performance issues right now. We want you to be racing with clubs and having fun playing challenges, not checking Facebook updates from us to see if the servers are updated yet.”

Since its release in North America on Tuesday, October 7th, 2014, the PlayStation 4 exclusive racer has been plagued with problems, forcing the free PS Plus Edition to be “temporarily” delayed.

The post continued: “In case you don’t already know, the servers are up and running but they are hitting their performance limits, so they won’t accept new connections until one of the current online players frees up their space (allowing another to join in their place, which happens automatically and player selection is random).

“If and when you get online, you should not have any connectivity issues during the remainder of your session. When you finish and disconnect, you’ll free up a space for someone else. This is obviously not ideal, especially given that there are a lot of players waiting to connect, but that’s how it’s working right now.”

Evolution concluded that the team are “working hard to improve this situation”.

DriveClub is set to launch in Europe tomorrow (Friday, October 10th, 2014).

About The Author

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.