Dragon Age: Inquisition - Creating the World

Dragon Age: Inquisition – Creating the World

Published On February 13, 2015 | By Anthony Barker | News

Using the Frostbite 3 engine to build Dragon Age: Inquisition opened up new possibilities for the team to explore. In this instalment of our Behind the Scenes series, Lucy James sits down with Lead Environment Artist Ben McGrath to learn how the team at BioWare Edmonton brought the world of Thedas to life.

Dragon Age: Inquisition, winner of over 100 Game of the Year Awards, is available now for PC, Xbox One, PlayStation 4, Xbox 360, and PlayStation 3.

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About The Author

Anthony is the designer, developer and owner of Console Monster. In his spare time, Anthony is a keen gamer who enjoys playing mostly First-Person Shooters and Racing games. When he is not developing games or tweaking this site, Anthony likes to be on the slopes snowboarding or hurtling down off-road tracks on his mountain bike.