Desert Child Interview

Published On July 27, 2018 | By Justin Ortiz-Burrow | Features, News

I recently had the pleasure of sitting down with the creator of the upcoming RPG racer ‘Desert Child‘. From eating ramen and live fish, to taking a long, long holiday; we talk about it all.

Console Monster: Let’s start off with some of the basics; Who are you and what do you do?

Oscar Brittain: My Name’s Oscar Brittain and I’m an independent game developer.

CM: You’re based in Los Angeles, correct? How would you describe the company, and has your location influenced your games in any way?

OB: I’m actually in Fremantle in Western Australia at the moment. I think it’s had a big influence on my game. I tried to put as many locations and bits of culture and music from where I live as I could.

CM: Your upcoming release, ‘Desert Child‘, is a racing RPG, that’s a new one for me. Can you tell us a little more about the title?

OB: Desert Child is a game where you explore a pixel art city, upgrade your hoverbike, talk to people, take jobs, and of course, race. There’s also a multiplayer mode where players can go head-to-head with their friends. It’s all about starting with nothing and working your way to the top (also, eating ramen).

CM: You chose Kickstarter to help fund the game; can you tell me a bit about your experience with the platform?

OB: It was pretty good. I wasn’t sure I was going to get funded, but a bunch of great people rallied around in the last 48 hours and it was a success.

CM: The game seems to be inspired by Cowboy Bebop and Akira, it also takes place in a sci-fi setting; why did you choose that setting and what would some highlights of these inspirations be?

OB: I just like Cowboy bebop and Akira. I like the multicultural and lived-in feeling that those two anime have in their cities. There’s also so much more to world that’s only ever hinted at; that was a big inspiration too.

CM: If you had to choose one single feature of the game to highlight, what would it be?

OB: You can buy a raw fish and eat it while it’s still alive.

CM: Has the team drawn inspirations from any other sources? Film, books, etc.

OB: The team’s just me, and I think I’ve taken influence from basically everything I love. One big thing was internet lofi hiphop streams. In this age of Spotify algorithms telling people what to listen to, YouTube streams are a blessing, especially when you’re coding a game.

CM: I’m loving the visuals of the game! Other than aesthetic, why did you choose this style?

OB: I’m not very good at drawing, so pixel art seemed easy haha. I was always bad at drawing faces, so thats why none of the characters have them. It kinda reminded me of EC from Lift-Off, so I kept it.

CM: In terms of RPG or racing titles in general, which would be the overall team favorite and why?

OB: Racing would be Driver San Francisco, RPG would be Digimon World. Both do something really weird with the genre. I can’t think of a racing RPG that’s really done with a story mode and stuff.

CM: Looks like the Kickstarter was a success, and the game will be hitting nearly every platform, correct? What are some of the difficulties and/or benefits of working with different hardware?

OB: Difficulties are having to pass three rounds of certification! Benefits are more people get to play the game (and I finally have an excuse to splash out and buy a Nintendo Switch!) Also, the Switch version will have single joycon support, so that’s great for multiplayer.

CM: What does the future hold for yourself and your team?

OB: Mostly support for Desert Child on all platforms. There’s some cool Kickstarter rewards that I’m working on right now, too. Then I’m going to take a long, long holiday and hope to god an idea for a new game comes to me.

CM: What are some of the current favorites of the you and team?

OB: I finally got around to playing No Man’s Sky. Rough around the edges, but I don’t think there’s anything quite like it. Also, Getting Over It With Bennet Foddy is like my Milo before bed right now. It’s great.

CM: Thanks for taking to time to answer some questions, Desert Child looks to be right up my alley in terms of style and themes, can’t wait to play it!

OB: Awesome! Thanks for the questions!

 

Desert Child releases this September. If you’d like learn more about the title, check out the official website.

About The Author

Introduced to video games when he was only five, after dying somewhere around four thousand times while playing Star Tropics, he never looked back. Some of his favorites range from titles like Shenmue and Metal Gear Solid 3 to Half-Life 2, Manhunt, and the Dark Souls series. Justin has a passion for vinyl records, and loves to collect video game memorabilia. If he had one wish, it would be to travel back to 1984 Miami.