Burnout developers answer critics

Burnout developers answer critics

Published On December 25, 2007 | By Russ Clow | News

With the demo of Burnout: Paradise now out on the Xbox 360 and PS3, there’s been an influx of great feedback from gamers – mostly praising the developers at Criterion for a very good demo and what looks like a great game.

However, Alex Ward and the team couldn’t let comments from some critics go un-noticed. It appears they’re trying to please everyone and have spokenabout a few key comments that they feel required a response.

For starters, the game has finished development. So your suggestions about how to improve it are sadly falling on death ears.

Secondly, they remind everyone that it’s only a demo! What we’re seeing is only a glimpse of what is to come. Alex calls it a burnout “experience” claiming that they game is not linear, and it’s up to you how you play it.

Alex also mentions comments of the game being compared to other games – reminding everyone that it’s NOT like other games, and you can’t really make a sound judgement until you’ve played the full version next month.

Ward replies to comments about the online customisation, the lack of retry and the crash mode, which he claims isn’t called that… hmmm.

It’s best to hear it from the horse’s mouth by visiting the post right HERE.

DISCLAIMER: We are no way implying that Alex Ward or any of the Burnout Team are horses – it’s a figure of speech.

About The Author

Russ Clow not only nearly shares his name with one of the best Gladiators around, but he also has a bundle of experience under his belt. Since a very young age he's been playing video games, and has been working in the video game industry for most of his working career. Russ is a secret Sony Fanboy, although he tries hard to hide it so as to keep his position as Editor-in-Chief. When he's not playing games, Russ likes to play football with the "lads".