Bungie admit Halo 2 was 'screwed up'

Bungie admit Halo 2 was ‘screwed up’

Published On January 27, 2007 | By Russ Clow | News

In a recent interview with EdgeOnline, Bungie admitted that Halo 2 just wasn’t as good as they were expecting. They also explained why.

Technical Leader Chris Butcher said that during the development of Halo, they had 4-5 weeks of polishing at the end of the development. This allowed them to ’final-touch’ large aspects of the game, and Butcher said that the”last five per cent is responsible for 30 per cent of the success of the game, or more. That’s the period in which we really had a perfect storm.” He told Edge that Halo really came together during that period of time.

However, with Halo 2, they never got that “polish” time. Butchers exact words were:

“We miscalculated, we screwed up. We came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that.” He even admitted that he just couldn’t play Halo 2 multi-player at all.

Butcher went on to say on the back of that comment: “And that’s why I know Halo 3 is going to be so much better.”

So there you have it, even Bungie admitted that Halo 2 wasn’t what we all expected, but they assure us that Halo 3 will be alot better, mainly because of that “polishing” time. Get your Pledge ready!

About The Author

Russ Clow not only nearly shares his name with one of the best Gladiators around, but he also has a bundle of experience under his belt. Since a very young age he's been playing video games, and has been working in the video game industry for most of his working career. Russ is a secret Sony Fanboy, although he tries hard to hide it so as to keep his position as Editor-in-Chief. When he's not playing games, Russ likes to play football with the "lads".